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Colossal Diamonds RevPrem - 02. Game Specific Behavior

Colossal Diamonds RevPrem - 02. Game Specific Behavior



This section contains the game specific behavior. Behavior that is different from the template game. Template and Standards




Game Specific Behavior



Example:

Special Symbol Win Sounds (in order of priority)

  1. If there is a BN win, it should play the BN WIN sound (instead of the generic prelude sound).

  2. If there is a H1 win, it should play the H1 WIN sound (instead of the generic prelude sound). 

  3. If there is a COR trigger, it should play the COR TRIGGER sound (instead of the generic prelude sound).



Jackpot Win Handling (subject to change)

When a Jackpot has been won the following occurs:

  1. Play the DOUBLE BELL sound. 

    1. This is a non-slammable event

    2. The background tune/music is not cut off/faded out during this event.

  2. Play the Win Prelude

  3. Display the corresponding Jackpot Win banner above the reels, accompanied by the Jackpot Win sound.

    1. This is a non-slammable event

  4. Then remove the Jackpot banner and start the fortune spin win increment/rollup sequence. 

 

Additional Animations

The template game contains functionality for idle animations for the BN and WW symbols. Idle symbol animations are animations that play when the symbol is on the screen but not involved in a win. Functionality is as follows:

Example:

  1. Symbols Spin and land with background effect animations (During and after spin)





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